But at the moment, I have no plans for this. If it ever comes to a point where I have enough patrons, I will try to come up with and add benefits and tiers. I cannot influence what you contribute, however I believe the work I put into these models is worth what I've listed, If you do not agree, there is nothing stopping you from not pledging nor not making a request, this is a a quick system i came up with and what I think I should do, that is all about that. $1 is still $1 which means it helps in some way. The final price will always round up to the closest set of $5. All costs should generally be the standard USD currency, I will work with you to convert any other currency.įlexes = $5 for each area, pelvis, chest, and face I determine the final payment after the model is completed using the chart below. ALL MODELS WILL BE UPLOADED PUBLICLY TO SFMLAB UNLESS OTHERWISE SPECIFIED, THERE IS NO EXTRA COST FOR PRIVATE MODELS, ONE MODEL PER COMMISSIONER AT A TIME TO KEEP IT FAIR FOR OTHERS IN LINE Another reason for monthly contributions is to help me learn more and more about the programs I operate with. Depending on what it is and how much of said options will determine a cost. This is not a demand, nor is it required to make your own requests, but it does have the benefits and would make me very VERY appreciative of you.Īs far as requesting models, general imports to SFM and base nude bodies are my specialty, if you want optional clothing, HD textures, or any extra stuff that can be all means ask for it. A monthly contribution would be greatly appreciated, I'm an agreeable person. Although intended for the use of team fortress 2 assets, users import content from other valve/source engine games, and tech savvy users can go further than that by porting content from other.
#Source filmmaker models nude software
There is no obligation to contribute monthly, requests will still be considered and finished however, no matter what the request is, this is a time consuming process, not to mention the technical everyday problems. The Source Filmmaker is a 3d animation software running on Valves Source Engine, which powers games like the Portal series, Team Fortress 2, and Dota 2. It is your decision and solely up to you to make a request. Unfortunately I am still learning to make things from scratch, so purely new models are impossible unless it is something small like a prop item. You can go even further to request a nude version of that model which will probably be a custom job for me making the body OR however, if there is a nude version already available for XNAlara I can port that instead. If you find a character you want ported over to Source Film Maker you can make a request and depending on certain parameters and restrictions I can do it.
XNAlara model imports are what I deal in. Generally for whoever and whatever characters. I typically answer faster on twitter but reply on here and my deviantart page as well. I've set up this patreon for that reason and then some. Both time-consuming and annoying!Īs of 9.8.6, however, this issue has been fixed and you can now change texture paths more or less on a whim.Finding a particular model is fairly hard to do, Finding a nude version of that particular character even more so. Whatever reason you wanted to do this, doing so before version 9.8.6 of SFM was a real pain - material overrides did not support changing texture paths, so either you’d have to temporarily replace one of the existing skins on the model, or you’d have to hex/recompile a duplicate with the skins you want. Or maybe you want to go completely nuts with the Resizable Texture Panels and have access to more than 16 textures. Maybe you want to give two Scouts different hair colours. Maybe you want to change the text on a billboard without changing it on other billboards.
Maybe you want to use alpha layers to punch a hole in a zombie to expose it’s gooey innards, Left 4 Dead style. In this guid we answer the deep question some that are new to SFM have, How do i get the models from the. There are a lot of reasons why you’d want to change the texture on one specific instance of a model without changing it for all of the others.
#Source filmmaker models nude how to
Have a handy guide on how to override textures using Material Overrides.